Educaplay platform to support virtual educational activities of the Computer Science Pedagogy Career
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Abstract
Abstract – Educational institutions play a fundamental role in the life of human beings, since they are part of the integral formation of this, that is, this scenario becomes for the student a space where he can acquire knowledge and skills constantly. For this, this article aims to analyze how educational activities can be strengthened, through the Educaplay platform in the students of the Faculty of Philosophy, Letters and Education Science of the Computer Pedagogy career at the University of Guayaquil in Ecuador. In this sense, an integral learning is sought, where the student manages to understand each of the processes involved in educational activities. Therefore, it is necessary from the educational establishments, establishes and develops competence, which allows students to acquire knowledge through didactic, dynamic and simple tools such as the Educaplay platform, which gives the student a new way of learning and the teacher high-level resources to teach, thus achieving good academic performance. For this, a mixed research method (qualitative and quantitative) was used, determined as a unit of analysis for data collection and diagnosis.
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