GAMIFICATION THROUGH MINECRAFT EDUCATION EDITION, TO PROMOTE COLLABORATIVE LEARNING IN THE AREA OF HISTORY FOR HIGH SCHOOL STUDENTS

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Fabricio Aguilar-Loor
Talina Chung-Alvarado
Keisy Manzaba-Briones
Nathaly Miño-Herrera

Abstract

The objective of this research is to promote collaborative learning in the tide of history, through gamification using the Minecraft Education Edition tool, as you should already know Gamification is a learning technique that transfers the mechanics of games to the educational field with the In order to achieve a better result, we worked with the well-known game app called Minecraft, which will be the one that will achieve a very encouraging change for students not to feel forced to think that History is only something from the past, we must take into account those facts of heroism, ambitions, wars and classes of ancient governments created by our ancestors, the research has a mixed approach, the analytical method was used for the analysis of the information found, a questionnaire of 10 questions on a Likert scale was carried out in the tool Google form, which was applied to the students of the Joaquín Gallegos Lara Educational Unit, 80 percent One hundred of the respondents mentioned liking the Minecraft platform, the Minecraft Education Edition platform, it is very significant for the collaborative learning of the students of the Joaquín Gallegos Lara school

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How to Cite
Aguilar-Loor, F., Chung-Alvarado, T., Manzaba-Briones, K., & Miño-Herrera, N. (2022). GAMIFICATION THROUGH MINECRAFT EDUCATION EDITION, TO PROMOTE COLLABORATIVE LEARNING IN THE AREA OF HISTORY FOR HIGH SCHOOL STUDENTS. REVISTA REVICC, 2(2), 15–20. https://doi.org/10.59764/revicc.v2i2.16
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