SCRATCH AS A DIDACTIC RESOURCE, TO PROMOTE LEARNING IN THE AREA OF PROGRAMMING IN BASIC EDUCATION

Main Article Content

Verónica Herrera
Alex Malavé

Abstract

The use of programming in education is very useful as a didactic resource that gives us autonomy, imagination and fun when learning this type of resource, it can vary a lot depending on the level of knowledge that is acquired so that you do not necessarily have to be a professional, but you will be guided and fed level after level with practical exercises. Programming programs help students learn to create games, interactive videos and even complex programs or computer commands, apart from making channels, interactives and applications of an exclusive model, but above all developing the algorithmic thinking that currently It is one of the fundamental requirements of society to have computer skills. A clear example is Scratch, which allows the student to create their own interactive videos and even complete games in a practical and simple way. However, Scratch has proven to be an introduction to programming that has become so didactic that students are interested in it. the topic. It is a tool that is shown to be simple for young people, it is very interactive for children, very striking and attractive for adults. Not only will they learn to work with programming, they will also be able to work on extra school topics, promoting reading, the method of learning by memorization. Quite apart from having computer concepts which are important to know how to identify computer concepts, such as flow control, variable conditionals, data types. Scratch has been optimized to be easy to write and, to a lesser extent, easy to understand for relatively small programs in a specialized domain, scratch is designed to be fully mastered by children ages 8-12, teens 13-18, and adults. from 19-up to 50 and up

Downloads

Download data is not yet available.

Metrics

Metrics Loading ...

Article Details

How to Cite
Herrera, V., & Malavé, A. (2022). SCRATCH AS A DIDACTIC RESOURCE, TO PROMOTE LEARNING IN THE AREA OF PROGRAMMING IN BASIC EDUCATION. REVISTA REVICC, 2(2), 1–7. https://doi.org/10.59764/revicc.v2i2.14
Section
Artículos